My first game jam was in 2018 and sInce then I've jumped at the opportunity to do as many as I've been able to attend, both online and offline.
SKELETON PARTY
Skeleton Party was made for Ludum Dare 46.
The theme was "Stayling Alive".
Game design & Programming by Jae
Game design, Sound & Writing by Justin Tam
Programming & Game design by Jake Funke
Art & Game Sesign by Me
Play it on itch.io
Skeleton Party was made for Ludum Dare 46.
The theme was "Stayling Alive".
Game design & Programming by Jae
Game design, Sound & Writing by Justin Tam
Programming & Game design by Jake Funke
Art & Game Sesign by Me
Play it on itch.io
ROTTENWOOD LAKE
Created as part of the Haunted PS1 Community's Wretched Weekend Game Jam.
Featured in PCGamer article about the game jam.
Created as part of the Haunted PS1 Community's Wretched Weekend Game Jam.
Featured in PCGamer article about the game jam.
Coding by selewi & inflatableplatypus
Music & SFX by Romain Rope
Game and narrative design by Tozy
Modelling & Texturing by Me
Watch Alpha Beta Gamer play the game
Play it on itch.io
Music & SFX by Romain Rope
Game and narrative design by Tozy
Modelling & Texturing by Me
Watch Alpha Beta Gamer play the game
Play it on itch.io
RAT CATCHER
Rat Catcher was made as part of a week long internal gamejam at S1t2 creative.
Created by:
Stephen O'Callaghan, Nicholas Ferrar and Francisco Rebello.
Rat Catcher was made as part of a week long internal gamejam at S1t2 creative.
Created by:
Stephen O'Callaghan, Nicholas Ferrar and Francisco Rebello.
Created by:
Inge Berman - Artist
Jack Condon - Programming, Tech Art
Scott Cotterell - Artist
Joel Flanagan - Tech Art
Tunpitcha Ladapornvitaya - Artist
Allan Pooley - Programming, Sound
Music by Aio
Inge Berman - Artist
Jack Condon - Programming, Tech Art
Scott Cotterell - Artist
Joel Flanagan - Tech Art
Tunpitcha Ladapornvitaya - Artist
Allan Pooley - Programming, Sound
Music by Aio